sirvilla.blogg.se

0 ad dropsite aura
0 ad dropsite aura










0 ad dropsite aura

These traits are all reflected in the gameplay in 0 A.D. The Celts considered the bow and other ranged arms to be the weapons of cowards, and excelled in hand-to-hand combat. Though their wooden buildings were fast and inexpensive to build, they were also easier to destroy than their stone counterparts. The Celtic priests, known as druids, carried out rites and sacrifices to their deities in remote areas such as hilltops, groves, and lakes. Celtic society had some female warriors, and they may have treated women more equally to men than other ancient cultures did. Tribal warfare appears to have been a regular feature in Celtic history, and they had a reputation as formidable head hunters. Over the first millenium BC, they spread from central Europe westward to modern-day France, Spain and the British isles. The two Celtic factions in 0 A.D., the Britons and Gauls, are based on a group of tribal societies in Iron Age and Medieval Europe who spoke Celtic languages and shared similar ancestry, languages and culture. Can you lead from the hill forts and sacred groves to victory? A fierce horde of woad-painted Celtic warriors charging across the plains was a fearsome sight. The Celtic Tribes Britons, GaulsĪ nimble yet powerful assortment of tribes, the Britons and Gauls were the antithesis of the rigid organization of Rome. (Sources: Israel Shatzman: A History of the Roman Republic (Hebrew) English Wikipedia: Ancient Carthage English Wikipedia: Punic Wars, English Wikipedia: Punics. Special Techs or Bonuses: Elephant Roundup (can capture wild elephants for a War Elephant training bonus), Exploration (greater vision range for ships and merchants), Colonization (Civic Centers, Temples, and Houses construct much faster).Special Buildings: Celtic Embassy, Iberian Embassy, Italiote Embassy (all of which train their respective mercenary units), Cothon (“Naval Shipyard”, constructs the mighty Carthaginian war fleet).More profitable trading: Because of the stranglehold Carthage had over trade in the Western Mediterranean.

0 ad dropsite aura

  • The strongest navy: Because of the historical dominance of Carthage on the sea-lanes.
  • The strongest walls: Because of Carthage’s famous triple walls.
  • 0 ad dropsite aura

    The Carthaginians can build Iberian, Celtic, and Italian embassies, which are specialized barracks for mercenaries of these tribes. The widest selection of units: Because Carthage always relied on mercenaries to make up the bulk of their forces.the Carthaginians will have many bonuses that match their historic strengths. By contrast, the Carthaginian navy was made up of Punic citizenry, heirs to the seafaring Phoenicians, and this undoubtedly contributed to Carthage going down in history as having one of the largest and strongest navies of ancient times.

    0 ad dropsite aura

    Carthaginian citizens served in the ground forces almost exclusively as officers, and were only required to serve as infantry in special cases. After gaining independence from Tyre, Carthage soon became a formidable force in the western Mediterranean, eventually taking over much of North Africa and modern-day Spain and becoming an economic powerhouse.Ĭarthage’s ground forces were primarily made up of allied peoples and mercenaries, including Libyans, Numidians, Iberians and sometimes Greeks. The Carthaginians, or Punics, were an ancient civilization centered on the Phoenician city-state of Carthage, located outside what is now Tunis, Tunisia. They deployed towered War Elephants on the battlefield to fearsome effect, and had defensive walls that could withstand years of siege. The Punics were also masters of naval trade, extending their trade routes even beyond the pillars of Hercules and circumnavigating Africa. The sailors of Carthage were among the fiercest contenders on the high seas. Almost each civilization will have a unique set of buildings and units, and have notable strengths and weaknesses that must be learned and exploited by the player to be used effectively. Though a momentous task, we are working to ensure that each culture provides a unique yet balanced gameplay experience. Each culture will be represented at the peak of its civilization, somewhere along the timeline of 500 B.C. will allow the player to control any of twelve ancient civilizations from the pre-common era. We hope to make a new website soon, which will be easier to maintain.












    0 ad dropsite aura